using System.Collections; using System.Collections.Generic; using UnityEngine; public static class DataManager { public static int playerHealth; public static int presentLevel = 1; public static int score = 0; public static int enemiesLeft; public static int items = 0; public static float timeRemaining; public static float currency; public static int lives = 3; public static int ammo; public static bool keys = false; public static bool documents = false; }